#pragma once
#include <oglRenderer/win32oglRenderer.h>

BEGIN_NAMESPACE_OXGE

class Win32RenderDevice : public RenderDevice
{
public:	
	Win32RenderDevice(HDC hdc){ m_hdc = hdc; }
	Renderer* CreateGLRenderer(const RendererSetting& settings);
protected:
	HDC m_hdc;
};


END_NAMESPACE_OXGE